@ARTICLE{Crow:77:shadowvolumes,
  AUTHOR =       {Franklin C. Crow},
  TITLE =        {Shadow algorithms for computer graphics},
  JOURNAL =      {Proceedings of ACM SIGGRAPH 77},
  YEAR =         {1977},
  volume =       {11},
  number =       {2},
  pages =        {242--248}
}
@ARTICLE{Williams:78:shadowmaps,
  AUTHOR =       {Lance Williams},
  TITLE =        {Casting curved shadows on curved surfaces},
  JOURNAL =      {Proceedings of ACM SIGGRAPH 78},
  YEAR =         {1978},
  volume =       {12},
  number =       {3},
  pages =        {270--274}
}
@article{SAT,
 author = {Crow, Franklin C.},
 title = {Summed-area tables for texture mapping},
 journal = {SIGGRAPH Comput. Graph.},
 issue_date = {July 1984},
 volume = {18},
 number = {3},
 month = jan,
 year = {1984},
 issn = {0097-8930},
 pages = {207--212},
 numpages = {6},
 doi = {10.1145/964965.808600},
 acmid = {808600},
 publisher = {ACM},
 address = {New York, NY, USA},
 keywords = {Antialiasing, Shading algorithms, Table lookup algorithms, texture mapping},
}
@inproceedings{PenumbraWedges0,
 author = {Akenine-M\"{o}ller, Tomas and Assarsson, Ulf},
 title = {Approximate soft shadows on arbitrary surfaces using penumbra wedges},
 booktitle = {EGRW '02: Proceedings of the 13th Eurographics workshop on Rendering},
 year = {2002},
 isbn = {1-58113-534-3},
 pages = {297--306},
 location = {Pisa, Italy},
 __publisher = {Eurographics Association},
 __address = {Aire-la-Ville, Switzerland, Switzerland},
 }

@article{PenumbraWedges1,
 author = {Ulf Assarsson and Tomas Akenine-M\"{o}ller},
 title = {A geometry-based soft shadow volume algorithm using graphics hardware},
 journal = {ACM Transaction on Graphics (Proceedings of SIGGRAPH 2003)},
 volume = {22},
 number = {3},
 year = {2003},
 xxissn = {0730-0301},
 pages = {511--520},
 xxpublisher = {ACM},
 xxaddress = {New York, NY, USA},
 }

@MastersThesis{Heckbert89EWA,
 author = {Paul Heckbert},
 title = {Fundamentals of Texture Mapping and Image Warping},
 school = {UCB/CSD 89/516, CS Division, U.C. Berkeley},
 year = {1989},
 OPTkey = {},
 OPTtype = {},
 OPTaddress = {},
 OPTmonth = {},
 OPTnote = {},
 OPTannote = {},
 OPTurl = {},
 OPTdoi = {},
 OPTissn = {},
 OPTlocalfile = {},
 OPTabstract = {},
}


@article{Eisemann08Occlusion,
 title = {Occlusion Textures for Plausible Soft Shadows},
 author = {Elmar Eisemann and Xavier D{\'e}coret},
 journal = {Computer Graphics Forum},
 volume = {27},
 number = {1},
 year = {2008},
 pages = {12--23},
 }

@Article{Yang10VSM,
  author       = {Baoguang Yang and Zhao Dong and Jieqing Feng and Hans-Peter Seidel and Jan Kautz},
  title        = {Variance Soft Shadow Mapping},
  journal      = {Computer Graphics Forum (Proceedings of Pacific Graphics 2010)},
  _number       = {},
  volume       = {29},
  year         = {2010},
}

@Article{SAT05,
  author       = {Hensley, Justin and Thorsten, Scheuermann and Greg, Coombe and Montek, Singh and Anselmo, Lastra},
  title        = {Fast Summed-Area Table Generation and Its Applications},
  journal      = {Computer Graphics Forum},
  number       = {3},
  volume       = {24},
  year         = {2005},
  pages        = {547--555},
}

@Article{GPUVisibilitySampling,
  author       = {Eisemann, Elmar and D\'ecoret, Xavier},
  title        = {Visibility Sampling on GPU and Applications},
  journal      = {Computer Graphics Forum (Proceedings of Eurographics 2007)},
  number       = {3},
  volume       = {26},
  year         = {2007},
}
@inproceedings{PCSS,
 author = {Fernando, Randima},
 title = {Percentage-closer soft shadows},
 booktitle = {ACM SIGGRAPH 2005 Sketches},
 series = {SIGGRAPH '05},
 year = {2005},
 location = {Los Angeles, California},
 articleno = {35},
 acmid = {1187153},
 publisher = {ACM},
 address = {New York, NY, USA},
}

@article{PVSSM,
    title = {{Predicted Virtual Soft Shadow Maps with High Quality Filtering}},
    author = {Li, Shen and Guennebaud, Gael and Yang, Baoguang and Feng, Jieqing},
    booktitle = {{Proceedings of Eurographics 2011}},
    publisher = {Eurographics Association},
    journal = {Computer Graphics Forum},
    volume = {30},
    number = {2 },
    year = {2011},
    pages = {493--502},
}

@InProceedings{ GaelBP1,
    author = {Guennebaud, Gael and Barthe, Loic and Paulin, Mathias},
    title = "{Real-time soft shadow mapping by backprojection}",
    booktitle = "{Eurographics Symposium on Rendering}",
    year = {2006},
    pages = {227--234},
}
@Article{ GaelBP2,
author = {Guennebaud, Gael and Barthe, Loic and Paulin, Mathias},
title = "{High-Quality Adaptive Soft Shadow Mapping}",
journal = {Computer Graphics Forum (Proceedings of Eurographics 2007)},
year = {2007},
volume = {26},
number = {3},
pages = {525--534},
}
@article{SchwarzBP,
    author = "Michael Schwarz and Marc Stamminger",
    title = "Bitmask Soft Shadows",
    journal = "Computer Graphics Forum (Proceedings of Eurographics 2007)",
    pages = "515-524",
    volume = "26",
    number = {3},
    year = "2007"
}
@article{GaelBP3,
  author    = {Baoguang Yang and
               Jieqing Feng and
               Ga{\"e}l Guennebaud and
               Xinguo Liu},
  title     = {Packet-based Hierarchal Soft Shadow Mapping},
  journal   = {Computer Graphics Forum (Proceedings of Eurographics Symposium on Rendering 2009)},
  volume    = {28},
  number    = {4},
  year      = {2009},
  pages     = {1121-1130},
}

@Article{AttyBP,
  author       = "Atty, Lionel and Holzschuch, Nicolas and Lapierre, Marc and Hasenfratz, Jean-Marc and Hansen, Chuck and Sillion, Fran\c{c}ois",
  title        = "Soft Shadow Maps: Efficient Sampling of Light Source Visibility",
  journal      = "Computer Graphics Forum",
  number       = "4",
  volume       = "25",
  year         = "2006",
}

@article{ShadowSurvey,
 author = {Woo, Andrew and Poulin, Pierre and Fournier, Alain},
 title = {A Survey of Shadow Algorithms},
 journal = {IEEE Comput. Graph. Appl.},
 volume = {10},
 number = {6},
 year = {1990},
 issn = {0272-1716},
 pages = {13--32},
 publisher = {IEEE Computer Society Press},
 address = {Los Alamitos, CA, USA},
 }
@Article{SoftShadowSurvey,
  author       = "Hasenfratz, Jean-Marc and Lapierre, Marc and Holzschuch, Nicolas and Sillion, Fran\c{c}ois",
  title        = "A survey of Real-Time Soft Shadows Algorithms",
  journal      = "Computer Graphics Forum",
  number       = "4",
  volume       = "22",
  pages        = "753--774",
  month        = "dec",
  year         = "2003",
  keywords     = "soft, shadows, survey, star, r",
}
@inproceedings{PenumbraWedgesBlending,
 author = {Forest, Vincent and Barthe, Lo\"{\i}c and Paulin, Mathias},
 title = {Realistic soft shadows by penumbra-wedges blending},
 booktitle = {GH '06: Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware},
 year = {2006},
 isbn = {3-905673-37-1},
 pages = {39--46},
 location = {Vienna, Austria},
 publisher = {ACM},
 address = {New York, NY, USA},
 }
@inproceedings{ShadowSTAREG2010,
  title =      "A Survey of Real-Time Hard Shadow Mapping Methods",
  author =     "Daniel Scherzer and Michael Wimmer and Werner Purgathofer",
  year =       "2010",
  journal =    "STAR",
  booktitle =  "State of the Art Reports Eurographics",
}
@inproceedings{ShadowCourseNotesSigA2009,
  author    = {Elmar Eisemann and Ulf Assarsson and Michael Schwarz and Michael Wimmer},
  title     = {Casting Shadows in Real Time},
  year      = {2009},
  booktitle = {ACM SIGGRAPH Asia 2009 Courses},
}
@article{SoftShadowVolumes,
 author = {Laine, Samuli and Aila, Timo and Assarsson, Ulf and Lehtinen, Jaakko and Akenine-M\"{o}ller, Tomas},
 title = {Soft shadow volumes for ray tracing},
 journal = {ACM Transaction on Graphics (Proceedings of SIGGRAPH 2005)},
 volume = {24},
 number = {3},
 year = {2005},
 issn = {0730-0301},
 pages = {1156--1165},
 publisher = {ACM},
 address = {New York, NY, USA},
}
@inproceedings{Zwicker01Splatting,
 author = {Zwicker, Matthias and Pfister, Hanspeter and van Baar, Jeroen and Gross, Markus},
 title = {Surface Splatting},
 booktitle= {Proceedings of ACM SIGGRAPH 2001},
 year = {2001},
 pages = {371--378},
}
@Article{ DepthComplexitySampling,
    author = {Forest, Vincent and Barthe, Loic and Paulin, Mathias},
    title = "{Accurate Shadows by Depth Complexity Sampling}",
    journal = {Computer Graphics Forum (Proceedings of Eurographics 2008)},
    __publisher = {Eurographics},
    __address = {http://www.eg.org/},
    year = {2008},
    volume = {27},
    number = {2},
    pages = {663--674},
    __language = {anglais},
}
@Article{STPV,
    author = {Forest, Vincent and Guennebaud, Gael and Barthe, Loic and Paulin, Mathias},
    title = "{Soft Textured Shadow Volume}",
    journal   = {Computer Graphics Forum (Proceedings of Eurographics Symposium on Rendering 2009)},
    volume    = {28},
    number    = {4},
    year      = {2009},
    pages     = {1111-1120},
}
@Article{AliasFreeSoftShadows,
  author       = "Sintorn, Erik and Eisemann, Elmar and Assarsson, Ulf",
  title        = "Sample-based Visibility for Soft Shadows Using Alias-free Shadow Maps",
  journal      = "Computer Graphics Forum (Proceedings of the Eurographics Symposium on Rendering 2008)",
  number       = "4",
  volume       = "27",
  pages        = "1285--1292",
  year         = "2008",
}
@inproceedings{SoftIrregularShadowMapping,
 author = {Johnson, Gregory S. and Hunt, Warren A. and Hux, Allen and Mark, William R. and Burns, Christopher A. and Junkins, Stephen},
 title = {Soft irregular shadow mapping: fast, high-quality, and robust soft shadows},
 booktitle = {I3D '09: Proceedings of the 2009 symposium on Interactive 3D graphics and games},
 year = {2009},
 isbn = {978-1-60558-429-4},
 pages = {57--66},
 location = {Boston, Massachusetts},
 publisher = {ACM},
 address = {New York, NY, USA},
}

@inproceedings{PCF,
 author = {Reeves, William T. and Salesin, David H. and Cook, Robert L.},
 title = {Rendering antialiased shadows with depth maps},
 booktitle = {Proceedings of ACM SIGGRAPH 87},
 year = {1987},
 __isbn = {0-89791-227-6},
 pages = {283--291},
 __publisher = {ACM},
 __address = {New York, NY, USA},
}


@inproceedings{ConvolutionSoftShadowMaps1,
 author = {Soler, Cyril and Sillion, Fran\c{c}ois X.},
 title = {Fast calculation of soft shadow textures using convolution},
 booktitle = {Proceedings of ACM SIGGRAPH 98},
 year = {1998},
 pages = {321--332},
 }

@inproceedings{VSM,
 author = {William Donnelly and Andrew Lauritzen},
 title = {Variance shadow maps},
 booktitle = {Symposium on Interactive 3D graphics and games},
 year = {2006},
 pages = {161--165}
 }

@Article{VSSM,
author = {Yang, Baoguang and Dong, Zhao and Feng, Jieqing and Seidel, Hans-Peter and Kautz, Jan},
title = {Variance Soft Shadow Mapping},
booktitle = {Computer Graphics Forum},
number = {7},
volume = {29},
pages = {2127--2134},
year = {2010}
}

@Article{ConvolutionSoftShadowMaps2,
 author = {Annen, Thomas and Dong, Zhao and Mertens, Tom and Bekaert, Philippe and Seidel, Hans-Peter and Kautz, Jan},
 title = {Real-time, all-frequency shadows in dynamic scenes},
 journal = {ACM Trans. Graph.},
 volume = {27},
 number = {3},
 year = {2008},
 pages = {1--8},
 publisher = {ACM},
 }

@inproceedings{ESM,
     author = {Annen, Thomas and Mertens, Tom and Seidel, Hans-Peter
               and Flerackers, Eddy and Kautz, Jan},
     title = {Exponential Shadow Maps},
     booktitle = {Proceedings of graphics interface 2008},
     year = {2008},
     isbn = {978-1-56881-423-0},
     pages = {155--161},
     __location = {Windsor, Ontario, Canada},
     __publisher = {Canadian Information Processing Society},
     __address = {Toronto, Ont., Canada},
}

@inproceedings{CSM,
    author = {Thomas Annen and Tom Mertens and Philippe Bekaert
              and Hans-Peter Seidel and Jan Kautz},
    title = {Convolution Shadow Maps},
    booktitle = {Proceedings of Eurographics Symposium on Rendering},
    year = {2007},
    isbn = {978-3-905673-52-4},
    pages = {51--60},
}
@inproceedings{PSM,
 author = {Stamminger, Marc and Drettakis, George},
 title = {Perspective shadow maps},
 booktitle = {Proceedings of SIGGRAPH '02},
 year = {2002},
 pages = {557--562},
 }
@inproceedings{TSM,
  author    = {Tobias Martin and Tiow Seng Tan},
  title     = {Anti-aliasing and Continuity with Trapezoidal Shadow Maps},
  booktitle = {Proceedings of Eurographics symposium on Rendering 2004},
  year      = {2004},
  pages     = {153-160},
}
@inproceedings{LiPSM,
  author    = {Michael Wimmer and Daniel Scherzer and Werner Purgathofer},
  title     = {Light Space Perspective Shadow Maps},
  booktitle = {Proceedings of Eurographics symposium on Rendering 2004},
  year      = {2004},
  __pages     = {143-152},
  crossref  = {DBLP:conf/rt/2004},
  bibsource = {DBLP, http://dblp.uni-trier.de}
}
@inproceedings { Lixel,
    title = {A Lixel for Every Pixel},
    booktitle = {Rendering Techniques: Eurographics Symposium on Rendering 2004},
    __editor = {Alexander Keller and Henrik Wann Jensen},
    __volume = {2004},
    year = {2004},
    pages = {167-172},
    __publisher = {The Eurographics Association},
    __address = {Norrkoping, Sweden},
    author = {Hamilton Chong and Steven J. Gortler}
}

@inproceedings{LogSM,
 author = {Lloyd, Brandon and Govindaraju, Naga K. and Tuft, David and Molnar, Steve and Manocha, Dinesh},
 title = {Practical logarithmic shadow maps},
 booktitle = {ACM SIGGRAPH 2006 Sketches},
 year = {2006},
 pages = {103},
 }
@article{LogSM08,
 author = {Lloyd, Brandon and Govindaraju, Naga K. and Quammen, Cory and Molnar, Steve and Manocha, Dinesh},
 title = {Logarithmic perspective shadow maps},
 journal = {ACM Transaction on Graphics},
 year = {2008},
 volume = {27},
issue = {4}
 }
@inproceedings{WarpPart,
	Address = {Aire-la-Ville, Switzerland},
	Author = {Lloyd, D. Brandon and Tuft, David and Yoon, Sung-Eui and Manocha, Dinesh},
	Booktitle = {Proceedings of the Eurographics Workshop/Symposium on Rendering, EGSR},
	Editor = {Akenine-M{\"o}ller, Tomas and Heidrich, Wolfgang},
	Location = {Nikosia, Cyprus},
	Month = {June},
	Pages = {215--226},
	__Publisher = {Eurographics Association},
	Title = {Warping and partitioning for low error shadow maps},
	Year = {2006}
}
@inproceedings{PSSM,
 author = {Zhang, Fan and Sun, Hanqiu and Xu, Leilei and Lun, Lee Kit},
 title = {Parallel-split shadow maps for large-scale virtual environments},
 booktitle = {VRCIA '06: Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications},
 year = {2006},
 isbn = {1-59593-324-7},
 pages = {311--318},
 location = {Hong Kong, China},
 publisher = {ACM},
 address = {New York, NY, USA},
 }
@inproceedings{TiSM,
 author = {Arvo, Jukka},
 title = {Tiled Shadow Maps},
 booktitle = {CGI '04: Proceedings of the Computer Graphics International},
 year = {2004},
 isbn = {0-7695-2171-1},
 pages = {240--247},
 publisher = {IEEE Computer Society},
 address = {Washington, DC, USA},
 }
@inproceedings{ASM,
 author = {Fernando, Randima and Fernandez, Sebastian and Bala, Kavita and Greenberg, Donald P.},
 title = {Adaptive shadow maps},
 booktitle = {Proceedings of ACM SIGGRAPH 2001},
 year = {2001},
 pages = {387--390},
 }
@inproceedings{GPUASM,
 author = {Lefohn, Aaron and Sengupta, Shubhabrata and Kniss, Joe and Strzodka, Robert and Owens, John D.},
 title = {Dynamic adaptive shadow maps on graphics hardware},
 booktitle = {ACM SIGGRAPH 2005 Sketches},
 year = {2005},
 pages = {13},
 location = {Los Angeles, California},
 publisher = {ACM},
 address = {New York, NY, USA},
 }
@article{RMSM,
 author = {Lefohn, Aaron E. and Sengupta, Shubhabrata and Owens, John D.},
 title = {Resolution-matched shadow maps},
 journal = {ACM Transaction on Graphics},
 volume = {26},
 number = {4},
 year = {2007},
 pages = {20},
 }
@inproceedings{QVSM,
 author = {Giegl, Markus and Wimmer, Michael},
 title = {Queried virtual shadow maps},
 booktitle = {I3D '07: Proceedings of the 2007 symposium on Interactive 3D graphics and games},
 year = {2007},
 pages = {65--72},
 }
@inproceedings{FVSM,
 author = {Giegl, Markus and Wimmer, Michael},
 title = {Fitted virtual shadow maps},
 booktitle = {GI '07: Proceedings of Graphics Interface 2007},
 year = {2007},
 pages = {159--168},
 }
@InProceedings{AliasFreeShadowMaps1,
  author =    {Timo Aila and Samuli Laine},
  title =     {Alias-Free Shadow Maps},
  booktitle = {Proceedings of Eurographics Symposium on Rendering 2004},
  pages =     {161--166},
  year =      {2004},
  __publisher = {Eurographics Association},
}
@article{IrregularShadowMaps,
 author = {Johnson, Gregory S. and Lee, Juhyun and Burns, Christopher A. and Mark, William R.},
 title = {The irregular Z-buffer: Hardware acceleration for irregular data structures},
 journal = {ACM Trans. Graph.},
 volume = {24},
 number = {4},
 year = {2005},
 issn = {0730-0301},
 pages = {1462--1482},
 publisher = {ACM},
 address = {New York, NY, USA},
 }
@article{AliasFreeShadowMaps2,
  author = "Jukka Arvo",
  title = "Alias-Free Shadow Maps using Graphics Hardware",
  journal = "journal of graphics, gpu, and game tools",
  volume = "12",
  number = "1",
  pages = "47-59",
  year = "2007",
}
@article{christian.luksch,
  author = "Christian Luksch",
  title = "Open source Fitted Virtual Shadow Maps implementation",
  year = {2009},
  journal = {http://stud4.tuwien.ac.at/~e0525392/ shadow/shadow.html}
}
@article{Sub-pixelAntialiasedShadow,
  author    = {Minghao Pan and
               Rui Wang and
               Weifeng Chen and
               Kun Zhou and
               Hujun Bao},
  title     = {Fast, Sub-pixel Antialiased Shadow Maps},
  journal   = {Comput. Graph. Forum (Proceedings of Pacific Graphics 2009)},
  volume    = {28},
  number    = {7},
  year      = {2009},
  __pages     = {1927-1934},
  bibsource = {DBLP, http://dblp.uni-trier.de}
}

@InBook{ConservativeRaster,
author = {Jon Hasselgren and Tomas Akenine-M{\"o}ller and Lennart Ohlsson},
ALTeditor = {},
title = {GPU Gems 2},
chapter = {Conservative rasterization on the gpu},
publisher = {Adison-Wesley},
year = {2005},
}

@InBook{SummedAreaVSM,
author = {LAURITZEN, A.},
editor = {H. Nguyen},
title = {GPU Gems 3},
chapter = {Summed-Area Variance Shadow Maps},
__publisher = {Adison-Wesley},
year = {2007},
}

@article{FrequencyAnalysis,
 author = {Durand, Fr\'{e}do and Holzschuch, Nicolas and Soler, Cyril and Chan, Eric and Sillion, Fran\c{c}ois X.},
 title = {A frequency analysis of light transport},
 journal = {ACM Transaction on Graphics (Proceedings of SIGGRAPH 2005)},
 year = {2005},
 volume = {24},
 number = {3},
 pages = {1115--1126},
 location = {Los Angeles, California},
 publisher = {ACM},
 address = {New York, NY, USA},
 }
